Apart from providing entertainment to many people around the world, video games are part of an industry that is as popular as it is profitable. This sector operates in different areas, such as the development, distribution, marketing or sale of video games and associated hardware.
This world has not been exempt from the pandemic caused by the coronavirus, mainly due to the delay in the launch of many titles, but also due to the restrictions and problems associated with logistics and marketing, among others.
For 2021, total revenues are estimated at 156,068 million dollars (132,000 million euros), with an annual growth rate between 2021-2025 of 9.33%, placing the forecast for 2025 at 222,945 million dollars (188.5 billion euros), according to data from the 'Statista Digital Market Outlook' prepared by the statistics portal Statista. As regards the number of users, it is expected that in 2025 the figure will rise to 3,112.5 million.
Asia firmly dominates the global video game market, with four Asian countries in the top six. China leads this ranking with forecast revenue of $49.3 billion (€41.7 billion) this year and $71.2 billion (€60.3 billion) in 2025. China made headlines in early September when his government banned the use of video games by those under 18 from Monday to Friday and limited it to a maximum of three hours on weekends.
The United States is in second place, with an estimated turnover of 30.4 billion dollars (25.7 billion) for this year, which represents 60% of the income generated by this segment in China. By 2025, the figure is expected to rise to 42.5 billion dollars (36 billion euros). Completing the Top 3 is Japan, which will generate a turnover of 18.2 billion dollars (15.4 billion euros) this year, while by 2025 it will rise to 24 billion dollars (20.3 billion euros).
i love with new games, thanks for sharing informative post.
ReplyDelete